Imperial Intruder Class Scout
- Details
- Category: Construction Yard
- Published on Thursday, 22 December 2011 11:37
- Written by Super User
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The scattered stellar density of the Reavers' Deep sector was always going to cause issues for the Imperial Scout Service. The standard scout designs used throughout the Imperium did not meet the requirements of operating in the Deep, and thus the Intruder class was born. Currently the Intruder class scout ships are built on St George, Kaagin, Stonehaven, Concorde, Khakhan, Nexus and Lavinia.
The ships are named after the shipyard in which they are constructed as well as the build number. Thus the third Intruder class scout ship built at the St George yards was called St George III. The current design of the Intruder class is built at Tech Level 13 to enable the jump 4 capability of the design.
Ships in class: (See notes), 32 ships in active service, 3 in reserve, 1 lost from possible mis-jump.
Class: Intruder
Type: SI
Architect: Brett Kruger
Tech Level: 13
Tonnage: 100 Tons
Cost: MCr 94.637
Computer: Model/4
Bridge: 1
Staterooms: 1
Drives: 4 jump, 2G, Power plant-4
USP SI-1142441-130000-20002-0 MCr 93.7 100 Tons
Bat Bear 1 1 1
Bat 1 1 1
Crew: 2, Pilot, Gunner
Cargo: 1.000 Fuel: 44 tons EP: 4.000 Agility: 1
Armament: Triple turret with 1 beam laser, 1 missile rack.
Defences: 1 sand caster, factor 1 armour.
Craft: Carried air/raft at 0.6 Mcr (4 tons)
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.937 Cost in Quantity: MCr 74.960
Tech Level 15 variant:
Also under development at the Naval yards at Aries is a Tech Level 15 version of the Intruder class. Besides the prototype one sample of the TL 15 Intruder has been built.
Ships in class: Aries I.
Class: Intruder
Type: SI
Architect: Brett Kruger
Tech Level: 15
Tonnage: 100 Tons
Cost: MCr 80.194
Computer: Model/4
Bridge: 1
Staterooms: 1
Drives: 4 jump, 2G, Power plant-4
USP SI-1142441-100000-00000-0 MCr 80.0 100 Tons
Bat Bear
Bat
Crew: 1, Pilot
Cargo: 7.000 Fuel: 44 tons EP: 4.000 Agility: 2
Armament: 1 hard point.
Defences: Factor 1 armour.
Craft: Carried air/raft at 0.6 Mcr
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.794 Cost in Quantity: MCr 63.520